Annotation -- SpeakerB -- BodyPosture

primary track
SpeakerB.BodyPosture

Speaker B: Body posture track. All attributes are the same as for Speaker A.

Attributes
  ValueSet "Body-Direction-type" (6 tokens)    BodyDirection   Body Posture is defined with respect to the subject's own body axis.
  ValueSet "F-Basic-type" (2 tokens)    FeedbackBasic   Feedback basic is used to specify whether feedback is of type contact, perception and understanding (the default) or other (that is one value out of C/P/U/A).
  ValueSet "F-Direction-type" (4 tokens)    FeedbackDirection   The direction feedback feature is used to distinguish between feedback giving, eliciting, giving-eliciting. It can also be underspecified.
  ValueSet "F-Agreement-type" (2 tokens)    FeedbackAgreement   Direction and basic feedback can also be accompanied by signs of agreeing or not agreeing.
  ValueSet "Emotion/Attitude-type" (13 tokens)    Emotion/Attitude   Emotions and attitudes can co-occur with any of the communicative features. They include i.a. Ekman's six basic emotions: happiness, surprise, anger, sadness, fear, disgust/contempt.
  ValueSet "Turn-type" (6 tokens)    Turn   Turn features refer to the way in which one of the dialogue participants gains, ends or holds the turn, and reflect whether this is done in agreement or not. In a more coarse-grained scheme, one could do with the three values TurnGain, TurnEnd and TurnHold (see MUMIN 3.3).
  ValueSet "Sequencing-type" (4 tokens)    Sequencing   Sequencing is concerned with speech act organisation and structuring into sub-dialogues. It should not be confused with turn-management, that models turn shifts among dialogue participants.
  ValueSet "InformationStructure-type" (1 tokens)    InformationStructure   The gesture has a function relating to information structure, i.e. the organisation of the information within a sentence or utterance. It could be underlining the topic, the focus or creating emphasis and contrast.
  ValueSet "Semiotic-type" (5 tokens)    SemioticType   Based on Peirce's theory, three types are defined: indexical, iconic and symbolic. In cases where a gesture has multiple semiotic values, the strongest should be chosen.
  MultiLink    Addition   The gesture adds information to the corresponding speech segment, e.g. by making a concept more specific. See Poggi and Magno Caldognetto (1996). The feature was subsumed under Compatible in MUMIN 3.3.
  MultiLink    Reinforcement   The gesture has the same meaning as the corresponding speech segment. See Poggi and Magno Caldognetto (1996). It was subsumed under Compatible in MUMIN 3.3.
  MultiLink    Substitution   The gesture occurs in absence of words. See Poggi and Magno Caldognetto (1996).
  MultiLink    Contradiction   The gesture contradicts the corresponding speech segment e.g. to denote sarcasm or irony. See Poggi and Magno Caldognetto (1996). It corresponds to Incompatible in MUMIN 3.3.
  MultiLink    RelationOther   To be used if none of the other values are appropriate. A comment *must* be added.

 

Attribute Values

BodyDirection

Body Posture is defined with respect to the subject's own body axis.

BodyForward   The subject is leaning forward.  
BodyBackward   The subject is leaning backward.  
BodyUp   The subject is arching or lifting the torso up.  
BodyDown   The subject is bending the torso down.  
BodySide   The subject is leaning to the side.  
BodyDirectionOther   To be used if none of the other values are appropriate, for instance for complex movements. A comment *must* be added.  

FeedbackBasic

Feedback basic is used to specify whether feedback is of type contact, perception and understanding (the default) or other (that is one value out of C/P/U/A).

CPU   The subject gives or elicits signs that the message is being perceived and understood (CPU means contact, perception, understanding). The feature corresponds to 'Understand' in earlier versions of the MUMIN scheme.  
BasicOther   The subject gives or elicits signs that the message is being perceived, but perhaps not understood. The coder may want to indicate a more specific value choosng from C, P and U, in the comment.  

FeedbackDirection

The direction feedback feature is used to distinguish between feedback giving, eliciting, giving-eliciting. It can also be underspecified.

FeedbackUnderspecified   This value should be chosen if the coder is not sure whether the subject is giving or eliciting feeback.  
FeedbackGiveElicit   This value should be chosen if the coder thinks that the subject is giving and eliciting feedback at the same time.  
FeedbackGive   The subject gives feedback by showing that they have perceived the message and are willing to maintain contact and go on in the communication.  
FeedbackElicit   The subject elicits signs that the interlocutor has perceived the message and is willing to maintain contact and go on in the communication.  

FeedbackAgreement

Direction and basic feedback can also be accompanied by signs of agreeing or not agreeing.

Agree   The subject gives or elicits signs of agreement. In earlier versions the type was called Accept.  
NonAgree   The subject gives or elicits signs of lack of agreement. In earlier versions the type was called NonAccept.  

Emotion/Attitude

Emotions and attitudes can co-occur with any of the communicative features. They include i.a. Ekman's six basic emotions: happiness, surprise, anger, sadness, fear, disgust/contempt.

Happy   --- 
Sad   --- 
Surprised   --- 
Disgusted   --- 
Angry   --- 
Frightened   --- 
Certain   --- 
Uncertain   --- 
Interested   --- 
Uninterested   --- 
Disappointed   --- 
Satisfied   --- 
Other   --- 

Turn

Turn features refer to the way in which one of the dialogue participants gains, ends or holds the turn, and reflect whether this is done in agreement or not. In a more coarse-grained scheme, one could do with the three values TurnGain, TurnEnd and TurnHold (see MUMIN 3.3).

TurnTake   The speaker takes a turn that wasn't offered, possibly by interrupting.  
TurnAccept   The speaker accepts a turn that is being offered.  
TurnYield   The speaker releases the turn under pressure.  
TurnElicit   The speaker offers the turn to the interlocutor.  
TurnComplete   The speaker completes the turn as well as the conversation. The turn is not passed on.  
TurnHold   The speaker wishes to keep the turn (usually done by rotating the head and the gaze away from the listener).  

Sequencing

Sequencing is concerned with speech act organisation and structuring into sub-dialogues. It should not be confused with turn-management, that models turn shifts among dialogue participants.

SeqOpen   Opening sequence indicates that a new speech sequence is starting, e.g. a gesture occurring together with the phrase "by the way...".  
SeqResume   Resume sequence indicates that a preceding speech sequence is resumed after an interruption or a false start.  
SeqContinue   Continue sequence indicates that the current speech sequence is going on, e.g. a gesture occurring together with enumerative phrases such as "the first... the second... the third...".  
SeqClose   Closing sequence indicates that the current speech sequence is closed, e.g. a gesture occurring together with phrases such as "that's it, that's all".  

InformationStructure

The gesture has a function relating to information structure, i.e. the organisation of the information within a sentence or utterance. It could be underlining the topic, the focus or creating emphasis and contrast.

InfoStructureUnderspecified   --- 

SemioticType

Based on Peirce's theory, three types are defined: indexical, iconic and symbolic. In cases where a gesture has multiple semiotic values, the strongest should be chosen.

IndexDeictic   Indexical gestures express a relation of cause-effect between the sign (the gesture) and its meaning. In particular, Indexical Deictics locate aspects of the discourse in the physical space (e.g. by pointing). They can also be used to index the addressee.  
IndexNon-deictic   Indexical gestures express a relation of cause-effect between the sign (the gesture) and its meaning. In Indexical Non-deictic the indexical relation is between the gesture and the effect it establishes. Batonic or beat gestures fall into this category.  
Iconic   Iconic gestures express a semantic feature by similarity or homomorphism. Examples are gestures that express size (length, height, etc.) of an object mentioned in the discourse. Included in this category are also gestures that are sometimes called metaphoric.  
Symbolic   Symbolic gestures (emblems) are gestures in which the relation between form and content is based on social convention (e.g. the okay gesture). They are culture-specific.  
SemioticOther   To be used if none of the semiotic values apply. A comment must be added.  

Addition

The gesture adds information to the corresponding speech segment, e.g. by making a concept more specific. See Poggi and Magno Caldognetto (1996). The feature was subsumed under Compatible in MUMIN 3.3.


Reinforcement

The gesture has the same meaning as the corresponding speech segment. See Poggi and Magno Caldognetto (1996). It was subsumed under Compatible in MUMIN 3.3.


Substitution

The gesture occurs in absence of words. See Poggi and Magno Caldognetto (1996).


Contradiction

The gesture contradicts the corresponding speech segment e.g. to denote sarcasm or irony. See Poggi and Magno Caldognetto (1996). It corresponds to Incompatible in MUMIN 3.3.


RelationOther

To be used if none of the other values are appropriate. A comment *must* be added.


Annotation -- SpeakerB -- BodyPosture